Revista Iberoamericana de la Educación, Vol - 8 No. 3, July - September 2024
Gamification as an educational strategy in the learning of arithmetic for elementary school
students
set by the Ministry of Education, which require students to have an
adequate command of this basic knowledge in order to facilitate the
teaching-learning process, both individually and collectively.
An article entitled "Mathematics Education and COVID-19 in the
Americas" (Llinares, 2021, p. 25) mentions that, according to
preliminary data from the state of California (USA), in May 2021,
significant losses in mathematics learning were observed among
students in the early grades, with those from low family incomes
being the most affected. The article also highlights the importance
of documenting how different contexts have responded to these
demands, in order to identify gains and areas for improvement in
mathematics education. This demonstrates that the pandemic has had
a profound impact on mathematics education and that it is essential
to consider adaptations and lessons learned to address deficiencies
in students' numeracy.
In this regard, several reasons have been identified behind the gaps
in eighth graders' numeracy knowledge. These reasons include
demotivation due to fear of the subject, personal problems, pressure
from parents and boredom due to negative perceptions or the way
the subject has been taught so far. These negative perceptions of
mathematics can have a significant impact on students' academic
performance.
The psychological aspect plays a crucial role in learning numeracy.
Responsibility, self-esteem and willingness are fundamental values
that influence students' performance. Without proper management
and support, negative perceptions of mathematics can lead to further
problems. An article from the University of Costa Rica notes that
"according to the students' view of mathematics, in general, the
characteristics of difficult, complicated, boring, mechanical, rigid,
exact, that cannot be changed, (...) and that generates fear stand out"
(Gamboa & Moreira, 2017). These negative perceptions highlight
the need to approach numeracy learning in a way that is engaging
and accessible to students.
It is in this context that gamification emerges as a viable solution.
Gamification, which involves the use of game elements and
dynamics in educational contexts, can transform the perception of
numeracy and improve student learning. By incorporating
educational games and playful activities into the teaching process,
learning arithmetic can become more interactive and motivating.
This not only helps to reduce fear and demotivation, but also
promotes a deeper and more practical understanding of mathematical
concepts.