Revista Iberoamericana de la EducaciĆ³n, Vol - 8 No. 3, July - September 2024
Strengthening school coexistence through ancestral knowledge
intergenerational educational processes: mother tongue, customs,
traditions, myths, rituals, food and group history are examples
present in every social group" therefore ancestral knowledge is an
intrinsic part of the training process in the members of these
communities, and it is also included as a training strategy as an axis
in coexistence in peace, since ancestral knowledge is knowledge,
traditions, practices and beliefs transmitted from generation to
generation within a community, often over centuries. This
knowledge is rooted in the culture and history of a specific group
and may include knowledge about traditional medicine, agriculture,
rituals, cultural values, mythology, and other aspects of daily life.
Ancestral knowledge are practices, methods, experiences, skills,
abilities, signs and symbols rooted in the culture of communities and
transmitted from generation to generation (Suarez, 2024). UNESCO
(2001) stresses the relevance of traditional and ancestral knowledge
as an enriching heritage for all humanity, fostering dialogue and
preserving cultural diversity. However, historically, this knowledge
has been marginalized by colonial logics of power and knowledge.
In this context, the ecology of knowledge proposed by De Souza
(2004) promotes an inclusive dialogue between proper and universal
knowledge, generating new epistemologies and broader epistemic
communities. This approach recognizes the importance of the oral
transmission of ancestral knowledge, which endures through time as
a historical legacy. The valuation and legitimization of this
knowledge contributes to a broader and more diverse understanding
of human knowledge, thus enriching the cultural heritage of
humanity.
According to GaitƔn (2013), gamification is a learning technique that
transfers the mechanics of games to the professional educational
environment to obtain better results, either by absorbing knowledge
more effectively, improving skills or rewarding specific actions,
among other objectives.
The game model really works because it motivates students, fosters
greater engagement and stimulates a sense of achievement. A series
of mechanical and dynamic techniques extrapolated from games are
employed, focusing on student performance. according to Gaitan
(2013) mechanical techniques are ways of rewarding the user based
on the objectives achieved. Some of these techniques include:
Point accumulation: A numerical value is assigned to various actions
and these points are accumulated as they are performed.
Level escalation: A series of levels are established that the user must
pass in order to advance to the next level.