Gamificación en el proceso de enseñanza en ciencias naturales en grupos etarios de 50 a 80 años en el programa Educación para Jóvenes y Adultos
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Abstract
Gamification is a teaching strategy that promotes learning through interactive resources that stimulate cognitive functions. In this context, the objective of this research was to analyze the perceptions of students in the "Adult and Youth Education" program regarding the use of game-based dynamics and multimedia resources in teaching Natural Sciences. The study adopted a mixed-method approach, with a descriptive design, a Likert-type questionnaire, and documentary analysis. The sample consisted of 22 students in the "Adult and Youth Education" program, aged between 50 and 80. The results demonstrate acceptance of gamification as a teaching strategy, demonstrating its effectiveness in fostering meaningful and inclusive learning among older adults.
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