Gamification in Mil Aulas to strengthen comprehensive reading in elementary school students
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Abstract
Gamification has become an innovative pedagogical strategy in virtual learning environments. In this context, the study analyzes its application through the Mil Aulas platform to improve reading comprehension. The objective was to strengthen literal, inferential, and critical reading comprehension in fifth grade basic education students. A mixed method, quasi experimental design was conducted with a sample of twenty-seven students, using diagnostic tests, pretest, posttest, surveys, and observation. Results showed a significant improvement in reading performance, increasing the average score from 6.33 to 8.04 points. It is concluded that gamification promotes reading development and enhances student motivation and sustained engagement.
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